Attack of the saiyans pc download






















Super Mario is Perfect! More Special Features Do you like video games more now or sometime in the past? I enjoyed video games much more in the past. Games are the best they've ever been! View Poll History. Follow cheatcc. By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy. After a gazillion DBZ fighters have been released the Dragon Ball license is finally used for some other genres and the results like Dragon Ball Origins are surprisingly good.

Attack of the Saiyans is an enjoyable Read Full Review. The game made a short saga so long. This game covers the fight with Piccolo to the epic fight with Vegeta. It took me 30 hours the first time to beat it the secon like The story is that the alien race saiyans are invading the Earth. User Info: SnappySnake. User Info: AAHyrule. I kind of hope there isn't a sequel and if there is, that it could be within another genre so Monolith Soft can move on.

If they want to keep a sequel similar hopefully a less talented team can do the bulk of the work with minor guidance from Monolith Soft; anything to give Honne a chance to start developing Baten Kaitos 3.

User Info: ssjmatthew. If a girl sleeps with a bunch of guys she's a slut, but if a guy does the exact same thing I think you're missing the point. Regardless of your dislike of the Baten Kaitos series which I wholeheartedly disagree with, Baten Kaitos was God's gift to the RPG genre , the fact is is that the team who made this game, especially Yasuyuki Honne who was the head man for both this and the BK series , are extremely talented and have potential that doesn't justify working on an anime game; they're basically being put on a leash having to work around an established world and story instead of having creative freedom to create another masterpiece which I hope is BK3, but any masterpiece is fine.

I'm certainly not faulting them for making the best of the situation they're in, obviously it's a pleasure to see that they've made a good DBZ game, I'm just hoping they don't enter into the same situation again, especially when sed situation can be handled by a less talented team.

Yea, I see what your saying now, you wouldnt mind there being a sequel, but would prefer it be done by another company, to free up monolith's time, right? I assumed you didnt think anyone should make a sequel, my mistake If a girl sleeps with a bunch of guys she's a slut, but if a guy does the exact same thing More topics from this board Now, you have the four-star Dragon Ball already that was on Gohan's hat, so you have six more to recover.

Five of them can currently be obtained in any order, from five new locations that are all flashing and cursored on the map.

Head over right to the pod thing and jump up from there to Kami's Temple. Krillin needs to be in the lead for this to occur press the X Button until he is the on-screen avatar. Head inside the actual temple, and go down the ladder on the left side of the front area. Go back up to the main hallway, then jump up the ladder in the center.

Talk to Kami as well; if you have caught enough monsters using Tien's Evil Containment Wave, he will give you a reward. After, head out to the overworld map. My recommendation is that you make your first stop be the Pirate Cave, which is a fairly easy area with an easy boss. However, you should also buy the Rubber Boots Capsule from West City if you have not already, as there will be some electric fields around the place. Try to enter the underwater cave northeast of the Kame House, and you will be prompted to go to Dr.

Briefs' house. Head off to West City. Brief's Capsule Corp. Inside, go up the left staircase and talk to Dr. Briefs to prompt a cutscene. You will obtain a Submarine. Head back out onto the overworld map and enter the cave, now labelled the Pirate Cave. Go out the doorframe and continue on taking the lower left path. Go back to the doorframe of the wrecked room, and proceed left, this time taking the upper left path.

Go up and examine the green robot mechanism as soon as the '! In any case, the Pirate Robot has a massive amount of HP, enough to qualify using entirely Super attacks throughout the whole battle, so go for it. The Pirate Robot only has two attacks; most of the time it will use its close combat attack, where it moves in, and clubs its foe with its sword for a single heavily-damaging hit, around ish damage.

Its second attack that it very rarely uses, but doles out a lot more damage, is where it will go into the center of its targets row, take out its machine gun arm, and shoot your character about a dozen times, dealing moderate damage with each shot. That is it.

No super hit everyone shot. After the battle, go down and head west through the red door. In the next area, go south and west again until you fall down a trap hole. Down below, equip the Rubber Boots if you do not yet have them on, then head down the hallway. Go right a bit, then up and examine the Pirate Robot to fight yet another one.

Head down and right after the battle is over. Open the door and head upstairs. Up on the ground floor, continue north to the end, then go left and open a hatch door. Downstairs, head south and save at the CC Point.

Continue on down and right and head upstairs. However, it is in his other two attacks that he can become annoying; he can use a technique that sprays ink across your entire party, blinding those who are unable to resist, and his third technique sucks out Ki from your party members.

As such, here is how your likely party set-up will end up: Tien who has a naturally high Tech stat and Goku the same , along with a character who has high defense. Meanwhile, Goku and Tien should blast away at the Giant Octopus with their most powerful attacks. Giant Octopus will usually start out with an ink attack that causes blindness to all your characters but thankfully does not cause actual damage. Another attack he will use often is to go straight up to his target and hit him with his tentacles about seven or eight times for moderate damage each time.

His third, final, and most annoying attack actually costs you your Ki; Giant Octopus will move to the back row, and suck in the Ki of all three of your characters. Annoyingly enough, you can only Active Guard for one character, so choose the character who is most vital probably Tien or Goku for keeping his Ki levels up.

Afterwards, you will be given the Five-Star Dragon Ball, and be put out next to your submarine. Backtrack east a bit and open the hatch door, then head downstairs. Down in the basement, head all the way left, then up to come to four tombstones. Highly useful, as it can be used in battle to restore a little bit of HP of all party members and has infinite uses but can be used only in battle.

Backtrack down the hall a bit to the flashing wall. You do not need a Level 3 Ki Blast to break the wall open; however, you will need to hit it five times to break a single section of wall, so do not freak out if two hits does not finish it off. Continue on down and leave the dungeon. Outside on the overworld map, head to the desert area slightly southwest of East City and northwest of Kame House for your next dungeon. Bring along a couple of Bind Recoveries.

Move right and down onto the next screen. Here, head up and loop around right and down until you get to the bone at the end. Drop down, then head left and north to the giant skull. Smash it open with a pair of Ki blasts, then go through the belly of the skull and to the back. Go onto the next screen. Continue along the path until you get stopped by a piece of bone in the skeleton, and shatter it open.

Proceed onwards again down to the right. When you come to the stone, ignore it for now, and instead head down to the left and to the previous screen.

Retreat back to the last screen, then go up and break the boulder. Head up to the left, and jump up the ledge near where the skull is. Go back down the ledge and break the skull open, then head inside a cave. Move up to the rock in this area and break it open. Continue along north, and at the split, go left and break the giant boulder blocking the way.

Go back inside, then take the opposite end of the split. Save at the CC Point in here, then loop around counterclockwise. Head over the spine until you the head end of the skeleton, then go south and right. Head back down left, then continue left onto the next screen. In here, head up and break open an egg with a Ki blast to trigger a cutscene and a boss battle.

This time around the boss actually has an attack that hits the entire party and causing damage, but even that is only on the moderate amount of damage side. However, the Sand Eagle likes to do heavy one-character hits that are capable of inflicting a status effect, so you may wish to have your main attacker with the CHA-LA equipped to reduce the likelihood of being affected by negative status effects.

It is also fairly easy to rack up damage, so if all three of your characters are in sparking mode, go for an S-Combo that will probably cause over damage. Sand Eagle's first attack is to move in front of a character and hit him once for heavy damage, with the possibility of inflicting Darkness.

This is guarded against once he moves in. His second attack will be to move to the back of his target's row, charge up a ball of yellow energy around his eyes, then send it at his target, causing heavy damage with the possibility of causing paralysis, which you should quickly use a Bind Recovery for. This is fairly trick to Active Guard against; you get the prompt after hs finishes charging his attack, but the timespan in which you can Guard it is very small.

His final attack involves flying up slightly, wherein he will then flap his wings, sending several bursts of air at his opponents, causing moderate amount of damage per hit. After the battle, you will get the Six-Star Dragon Ball automatically. With this and Korin's Staff equipped at all times, you can pretty much enter every single enemy encounter with full Ki and blast away with Super Attacks all the time.

That said, head down to the left. Break open the rock and head into the next area, which is the first screen, and you can exit out onto the overworld map. My recommendation is that you make your next stop Muscle Tower, in the northeast glaciers, east of Holly Plains. Be sure to buy a couple of Bind Recoveries beforehand if you have not got any left on hand. Rubber Boots are also not quite a must but should be had for this area.

This is pretty basic cut and dry beat your opponents up with a lot of power, so go for it. After, you will have free reign to move again, and Suno will join you. Inside, head straight north up and head up the staircase. On the second floor, smash open the wooden box to your south, then head down and left. Break open some bricks with another Ki blast, then head left out the door.

Outside, circle around right and up the staircase, and enter back inside. If you bought the Rubber Boots Capsule from the West City shop, good for you, otherwise crossing the electric field will be a pain if you have not yet received the hint, equip the Rubber Boots if you have them. If you do not have the Rubber Boots, immediately heal your party once you cross the first electric field, then head down and north the staircase.

Break open the pile of bricks to your right and cross the gap in the floor. Head up through another electric field, break open the box, then go through one more field. Heal up if necessary, then go up the two flights of stairs to the fourth floor. Proceed down and smash open the crate, then go left and break the door on the small shrine. Exit the shrine and continue left and up to the fifth floor. Smash the right rock open with a single Ki blast and head outside again.

Loop around on the outer balcony to your left and head back inside. Here, smash open a rock and head up, then save at the CC Point. Loop around to the left and then continue going counterclockwise in the next hallway until you make it onto the sixth screen.

After a cutscene, you will get another boss battle. Add to that the fact that he has a technique that can cause paralysis which basically lasts at least three turns if you do not use a Bind Recovery and he can raise the Attack of either one of them, he should be your target.

Instead, continue attacking with your Supers, taking care to not inadvertently start an S-Combo, until he falls. Once he is down, you can turn to Eighter and take him out with ease. A Flame Glove equipped to a physical attacker such as Yamcha or Goku can help here, but really now Supers are heavily abusable. That said, if you have an item that causes heavy Fire damage, feel free to use it.

General White's first attack is to move right in front of one of your characters, hold his middle finger up for a few seconds, and then hit that character with a single high-powered punch, which also has the possibility of stunning. This cannot be guarded against right away, but instead must be waited for for a couple of seconds while he is holding his finger up.

His second technique is to move forward slight, take out his gun and shoot a single high- powered bullet at his target, causing high damage with the possibility of paralysis. This is guarded against once he moves forward, but may be tricky spotting for the center character. He can also raise one of the duo's attack. Finally, he also has a 'normal' close-range attack, where he will close in on his target and simply rapid-punch the character for several hits.

Eighter's first attack is to move in close to his target, and pummel your character with two high-moderate damage hits. Use the Active Guard as soon as he moves into position. His second attack is even more vicious, where he will slide into the back, and hit the ground with his arms, sending a spire of rock to each of your party members, dealing a single heavy damage hit each, and can only be Active Guarded while he is in the process of hitting the ground.

Eighter also will go to the center of his target's row, then fly into the air, belly- flopping onto his opponent, with the possibility of confusing and dealing a single heavy hit. Guard against once he begins to jump.

Finally, Eighter can also raise his own Defense. After, watch a scene, in which you will then be given the Three-Star Ball, and be deposited on Muscle Tower's footsteps. Leave out onto the overworld map. Your next stop should be the Yunzabit Heights, which is on the northwestern most island on the map. Retreat to the previous screen, and from the split, go right past where you came in from. From the ice floor, go down for a chest that contains an EXP BOOST this should be used in a boss battle , then head north up the sloped curving hill and take the upper right path onto the next screen.

After, backtrack to the former screen. Back here, head left from the split, and up the hill and down the hill onto some more ice, then go north to the next part of the Heights.

Head out the right side to the next section, and then proceed right and north to yet another area. Save at the CC Point here, then head north for a scene. After, leave the area, and go to Mt. Head up to where Annin is, and talk to her to watch another scene. After you get the Furnace Flame, head back to Yunzabit Heights, go back to the ice, and examine it to melt it. Save, and then head into the cave. Inside, go around the top and jump down the ledge to the floor below into the Yunzabit Ice Caves.

Start by going left and looping around. Go through the door to get to a CC Point. Save, then head back out and continue on right up the slope. Head back down a bit and then continue left, and go through the door partially hidden by the overhead slide.

Out here, pound away at the ice block twice for it to fall down. Go back two doors onto the main section, and continue on left. Hit the icicle twice for it to fall down and give you a path across the gap. Go down the slide again, then head right where the block should have filled in a gap earlier.

Continue north and watch a cutscene, and then a battle. That said, technically RR Power Robot has a weakness to Electricity, but at this point in the game you should not bother trying to use items on bosses just because they are weak to an element.

Instead, equip a Thunder Glove on one or more of your characters, and have them use physical Super Attacks as opposed to Ki-based Super Attacks Goku's Meteor Combo can be particularly lethal in this battle , and be sure to heal up often as RR Power Robot can easily wipe out a character in one attack if you are not careful. Its first attack will be to move into the back its targets row, draw back its fist and shoot its fist out, which will hit your character and attack several times for VERY high damage.

Its second attack is a variation on this, with the same set-up of moving into the back row and drawing its fist back, but the fist only hits you a couple of times, and for lighter damage. The third attack it does the exact same set-up, but it then sends out both fists, which hit four times, also for relatively moderate damage in comparison to the first hit. All three attacks are guarded against once the RR Power Robot draws its fist back, and all three hit one character.

After the battle is over, you shall obtain the One-Star Ball. Once the scene is over, you will be deposited at the foot of the Heights. Exit out onto the overworld, then go to the Devil's Toilet, shortly south of Baba's Palace.

Head up the second flight of stairs and into the mouth of the devil statue. Head up a bit, then save at the CC Point, then go down the left staircase. Down on the lower level, go down the short hallway, ignoring the right path for a moment. Go back up slightly and head right into the next area. Continue along left and north up until you proceed into the next section of hallways. Head down right and south to another room, one that has a pain in the rear end puzzle.

Teleporters of the same letter correspond to each other. You just came in through Entrance 1. Chest numbers are represented by numbers. Go back to the last screen and head down and west and along the oo oo linear path until you get to the next area. E D Start this room off by going right and F A down, and proceed west across the stairs at oo oo the threeway.

Save at the CC Point in the next area, then go left and up for a scene and a boss fight by punching the statue. However, he is also pretty weak on the defense side if you have been upgrading your Skills - for example, my Goku was dealing damage per use of the LV3 Meteor Combination here at Level 37, and Tien was similarly dealing about damage with Multi-Form Attack. Gentlemen's first attack is to lash his tongue into the ground, where it will come out of the ground and hit one of your party members, dealing heavy damage.

There is no forewarning to Active Guarding here; you have to watch out for the flash over your character's head and Active Guard right away. Another attack where you WILL get forewarning is where Gentlemen will move into his target's row, then hover off the ground, fly over to his target, then smash down on his target and rotate in a circle a few times to add more hits, causing heavy damage for the overall attack, and is capable of causing Darkness.

You will get the prompt to Guard shortly after he rises into the sky. Gentlemen also has an evil evil attack, where he will move to the front of the center row, then move his hands up, before summoning two electric orbs and calling lightning down on all of your characters, causing multiple hits to each with the possibility of paralysis. You have the opportunity to Active Guard once he raises his hands and starts generating electricity, and you should probably restore the status of anyone who is caught paralysed.

After the battle, you will obtain a Dragon Ball Shard. Head up into the blue teleporter to go back to the lobby room. Save at the CC Point, then head down the right staircase. Go down south down the very linear hallway until you hit the end, then go left to the next screen area. Continue on left and then north after hitting the corner, then east across the stairs back to the previous screen.

Proceed right and north until you come to a split. Loop around counterclockwise to come to another short puzzle room. This one is different from the last; instead of having teleporters, you have floating pods that take you from one platform to another platform, but the concept of moving in between platforms is really the same. Entrance 1 is where you come in from, and Entrance 2 is where you want to exit to. F oo oo Loop around clockwise through the next room, and then south and around clockwise oo oo through the hallways to head into yet D another area.

Hit it with a Ki blast oo oo for a scene followed by a boss battle. While she keeps some of the same attacks as Gentlemen does, what she does change she changes for the worse, and becomes far more lethal. That said, Krillin can be a big boon in this battle if you have him levelled up decently and his Ultimate Skill 'Y-Yajirobe? While Yajirobe will not be able to finish off Ladies at all, he will restore your party big time. Other than Krillin and of course Goku, you should pick whoever else has the highest Defense stat in your group, and of course orient your accessories towards defense with items such as the Protective Emblem or Defence Bracelet.

Ladies' first two attacks are just like Gentlemen. Ladies' first attack is to lash her tongue into the ground, where it will come out of the ground and hit one of your party members, dealing heavy damage. Another attack where you WILL get forewarning is where Ladies will move into his target's row, then hover off the ground, fly over to his target, then smash down on his target and rotate in a circle a few times to add more hits, causing heavy damage for the overall attack, and is capable of causing Darkness.

It is her multi-character attacks, of which she has three, where Ladies gets really lethal. Her first attack from this category has her moving to the back of the screen, before she breathes out a toxic breath that hits each of your party members, dealing around damage each and having a good chance of poisoning.

You Guard against this once she moves into the back row. Her second multi-target attack invovles her hovering above the ground, much like her second individual attack, before coming back down, while rain hits all of your characters, dealing multiple hits for heavy damage altogether, all while lowering their Defense. This is guarded against once she finishes rising in altitude.

Ladies final attack involves her moving forward to the center of the screen, and shooting lasers out of her eyes at all party members, causing multiple hits. This is guarded against once she moves into the center of the screen. After the battle, you will get the second Dragon Ball Shard. With both of the shards in hand, go back to the lobby via the red teleporter, leave the Devil's Toilet, then head to Kami's Temple go to Korin Tower and jump off the right side on the top floor if you have not yet been there already for reference.

Popo to initiate a cutscene with him and Kami. After, you will gain the Two-Star Ball. Leave out onto the overworld map, where you will then have a series of cutscenes. Afterwards, head out onto the overmap again from Kame House, and go to Pilaf's Castle, which is direct north of Baba's Palace. Head left up the staircase and north into the next area.

Go in the path of the arrows, and save at the CC Point before moving right. Head south from here, and go left at the end and press the switch on the wall to cause a bridge to extend across the gap south of you. Go and save at the CC Point again, then head down and across the bridge and off into the next area. Upstairs, save at the CC Point, then head right. Go down to head outside, and jump up the ladder.

Save at the CC Point again, then head back up north and go through the door in the northwest corner. Head up through the door at the end to activate a scene, with a boss battle to follow. That said, however, Bronze Pinball is basically a pushover, with no special attacks; just one single-character attack that barely hurts, and a full-party attack that just inflicts damage, and which it rarely uses, so go wild with your Super attacks to take it out.

Pinball's first attack deals moderate-heavy damage, and you will simply have to react to the prompt as it comes before the Bronze Pinball makes any real motions; after the prompt, the Bronze Pinball will roll around a bit, jump into the air, then land on your characters, inflicting several hits of damage to each party member. Thankfully, his other attack is less vicious, as he will roll to the center of his target's row, then rush forward and ram his target, with the Active Guard coming once he moves into the specific row.

This also actually deals less damage to one character than any one character from his all-party attack, so is much easier to recover from.

After the battle, you will automatically be thrust into another battle. Moreover, Silver Pinball actually seems to be weaker than Bronze Pinball, as in my experience it dealt out less damage in its attacks than Bronze Pinball did. It changes its moveset up, but it still has only two attacks, one hitting a single character and one hitting the full party. Silver Pinball's first attack and its only one-character attack involves him moving to the back of its target's row, where it will jump a couple of times; you must Active Guard while it is in its second jump.

It will follow up by throwing three mini-pinballs at your character that each cause light damage. Silver Pinball's second attack will start off with a cue stick coming up from behind it; when it does this is when you should Active Guard.

After the cue stick hits the Silver Pinball, it will move forward and hit all three characters for moderate damage. Of course, where there is bronze and silver, gold must follow Other than that, same rules apply as before, except that you may also want to heal up sometimes if you have not been getting level ups that restore your HP and Ki in the process from the last pair of battles.

For Gold Pinball's single character attack, it will roll right in front of its target. The top of the Pinball will open up, and a hammer will come out, before hitting your character twice, with the possibility of giving him Stun status. You get the chance to Active Guard when the hammer comes out of the Gold Pinball's top. Gold Pinball's party attack has somewhat the same movements; it will stay in its position, but the top will open, and a crane will come out, throwing grenades at all of your characters multiple times.

You can Active Guard with your chosen character once the crane and throwing hand comes out. Continue on through the door after you are done battling. Head left along the castle hallways, saving at the CC Point, and onto the next screen south at the end. Break open the block next to the ladder, and save at the CC Point here, before going up the staircase and south along the left wall. This is a useful as hell accessory for Yamcha that lowers his defense but drastically raises all his other stats, and although the item description does not mention it, also gives him heavily increased accuracy, eliminating his single biggest flaw.

In any case, head up the nearby ladder, then enter the first small building. Save at the CC Point, drop down the nearby ledge, then enter the hut. Thankfully, if you managed to make it through the three Pinballs relatively unscathed, you should have no problem with Pilaf Fusion Mech, who does not have any attacks that deal an extraordinary amount of damage, and only has one all-character attack.

If you have Yamcha as one of your main three, equipping him with the Perfume accessory you got earlier should make a big difference. Pilaf Fusion Mech's first attack is to move to the center of its target's row, then hit him with its fist for moderate damage. This is Guarded against once PFM moves into your character's row.

Somewhat more powerful is where Pilaf Fusion Mech will move right on front of your character, then zap him with lasers for two moderately damaging hits. This is also Guarded against right as soon as its moves into attacking position.

Pilaf Fusion Mech's final attack is to take its top head off, then throw it at your party members, where it will ricochet and hit each party member for heavy damage. Aside from that, Pilot Fusion Mech can also heal itself to the tune of HP of course, not enough to overcome whatever damage you do in the same turn most likely. Go back down the ledge, then head down a bit and break open the three boulders.

Head left from here and go south to the next section of Nemuria Ruins. Go down and then start east for a scene, after which you will have a scene in which Piccolo shall leave the party.



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